Over the past five years, interactive behavior Died in broad daylight It became home to some of the most famous horror properties, from Halloween to Hellraiser, and from Saw to Stranger Things. The following asymmetric horror game licensed feature is inspiring and perhaps a bit unexpected: Chapter 23 of Died in broad daylight It will be based on Ringu, the Japanese psychological horror franchise based on the novel by Koji Suzuki that has produced numerous film adaptations and sequences, including three Hollywood films (the ringAnd The second ring, And rings).
Behavior Interactive and publisher Kadokawa have revealed plans for Chapter 23 of Died in broad daylight On Tuesday, it was revealed that the ring It will come to the game in March 2022.
Details of the collaboration between Behavior and Kadokawa are light, but we know that the ring The chapter will be based on both Suzuki’s original book and the 1998 movie adaptation of Hideo Nakata. Neither company has confirmed the character(s) from the movie. the ring will appear in Died in broad daylight, but given opponent Sadako Yamamura’s fame and iconic appearance – as well as a trailer featuring the ringIt’s well recognizable – it looks like a perfect fit for a new killer.
In a press release, Died in broad daylight “This new chapter will give our players something very dark and disturbing, a real, moving experience adding to the already high intensity of our game,” said Game Director Mathieu Côté.
It has been 30 years since the novel was first published the ring And 22 years since the movie the ringKadokawa producer Rikko Imayasu said in a statement to Polygon. “In cooperation with Died in broad daylight Undoubtedly, it represents a new challenge for the Ringu series. As an IP from Japan, we enter Fog for the first time… Shiver in fear while waiting! “
Read on for an email interview with Côté and Imayasu with insight into the collaboration.
How did this special partnership arise? This looks like one of Died in broad daylightMore unexpected [properties] the choice.
Mathieu Cottier: the ring It was very high on my wish list for potential collaborations! Therefore, we can say that creating a new chapter based on this Japanese masterpiece is a dream come true.
The franchise has now become a global horror phenomenon. The images that now live in our heads because of this famous franchise are very disturbing, frankly impossible to forget. Died in broad daylight It is a way for us to introduce our fans to the fears and nightmares of other cultures, Northern European folklore with the Binding of Kin Chapter for example, or Latin American heritage with our new chapter, Portrait of a Murder. So, offering gamers around the world a deep dive into this jewel of Japanese culture is an honor for us and a very exciting project. the ring It will also give us the opportunity to play with psychological horror, something we rarely touch on in our game.
But to be honest, the more important the privilege, the more scared I am! Not only because it is one of the most scary and disturbing stories out there, but because it is such a well-made and powerful piece of art that the bar is too high to create a chapter for Died in broad daylight That would honor the source material.
Riku Imaiyasu: We have seen Died in broad daylightGreat killers are in action and dreamed that one day our characters would be able to make a name for themselves along with other horror legends.
It’s a great honor to see what we’ve been dreaming of as a team for years come true. It’s not over yet, but the ideas coming from Behavior Interactive are very promising. I can’t wait for people all over the world to play it, I hope so Died in broad daylight It will give the world more opportunities to experience the world of Ringu.
on condition Died in broad daylightExplanation the ring Based on the original novel and film adaptation, how will the killer be represented in the game differently or similarly to the movie’s appearance?
Mathieu Cottier: Since Killer is a character who already exists in other forms of entertainment, it comes with a set of expectations, it is already in the minds of fans. So, the bulk of the work for us is creating a look and strength that will stay true to the source material and bring this character to life in a way that surprises and impresses our partner, in this case Kadokawa, our company. Fans, all the time right in Died in broad daylight Globalism.
Away from the visual aspects, the main element on which we base our decisions when creating characters is always the gameplay. No matter who the new killer we bring to Fog will be, they should be fun to play and fun to play against. When considering possible options for the Killers, the narrative and background story of a character are often the source of our decisions. With the recent Killer Pinhead, for example, we had to use chains as part of Killer Power because they are a central element in the movie.
And if I may add, we have a big surprise for Survivor Tubes too! true fans of the ring The story will be interesting and less familiar players will obviously want to dig deeper into the story. I can’t say more at the moment.
Riku Imaiyasu: We enter a world Died in broad daylightWe believe there are different things we can change and take advantage of in order to integrate. Killer is a little different from its predecessors in the game, as it specializes in providing quiet horror. We want her to be beautiful, dignified, and intimidating at the same time. On the other hand, I hope you’ll wait in anticipation to see if the Ringu realm matches the physical attacks of “hunting” a survivor in Died in broad daylight.
What are the basic elements the ring And faithfully represent the elements of this universe?
Mathieu Cottier: Without giving away any spoilers, I can say that the narrative aspect of the chapter is going to be very important. the ring Filled with so many disturbing details that the possibilities for us are very broad, in terms of narrative. Also, it’s important to remember that our chapter will be based on the popular Koji Suzuki novel and adaptation of the original movie. Our goal is to remain as true as possible to the original Japanese story, so the storytelling aspect will be pivotal in this regard. As usual, when we create a class based on an existing work of art, our challenge is to find the perfect balance between honoring creativity, while giving it away”Died in broad daylight Touch” that will make this new content coherently integrated into our world.
Riku Imaiyasu: the novel the ring and the movie the ring It tells the story of a cursed virus that multiplies and targets an unspecified number of people. The story revolves around the psychological fear of being able to save your family within 7 days.
How psychological horror is depicted is unique in this work, and I believe when it is realized in a world Died in broad daylight, it would be something fans would be delighted with. I think it’s important to continue the fun of the game while still emulating the original game. In this regard, I trust Died in broad daylight a team.
Working with them was very exciting. They had a very deep understanding of both the novel and the movie version the ringAnd we were able to quickly discuss key details. For example, they were excited to suggest things we weren’t yet sure how to deal with, such as the differences between the novel and the film, and how to portray the psychological horror of the ring in the game.
I was very impressed by the situation Died in broad daylight team, and I’m convinced that’s why the game has attracted so many great franchises and garnered fan support.
With Ringu completely different from traditional slasher licenses in Died in broad daylightHow was the thinking process? Have you ever felt beholden to any particular aesthetic or gameplay mechanic?
Mathieu Cottier: you are right! in case if the ringWe are talking about psychological horror, which is quite different from the typical slasher style that our fans are accustomed to, so they can expect the new slayer to come with features and gameplay mechanics not found in other characters.
When we create a class based on an existing production, we list the central elements associated with that IP address. We ask ourselves: “What are the inescapable components?” “What absolutely should be combined to give fans what they expect?” Then we evaluate the feasibility and check if these features make sense in our game. Do they add something interesting? Do they give players something new? If yes, then we might consider it an advantage of integration.
where Died in broad daylightLicensed killers traditionally draw from horror movies, television, and video games, this is a new medium in a way. Do the ringIntroduction Opening new licensing opportunities for behavior?
Mathieu Cottier: Great question! This new chapter is based on the original novel as well as the adapted movie, but you are right in pointing out that Died in broad daylight It is not necessarily limited to movies or video game franchises. We continue to build this horror museum and it needs to show all the different media that have been used in history to scare people. From urban legends to books, movies and video games. So, if it’s scary, it can become a file Died in broad daylight chapter in the future.